Any cadet houses created based on an existing cadet branch will see the 3rd and 4th quarters replaced in a similar way.Ĭoat of arms editor A newly created cadet branch will have a quartered coat of arms, with the 1st and 4th quarters being the dynasty's coat of arms, and the 2nd and 3rd quarters being the coat of arms of the capital county of the ruler. Houses and dynasties Ĭoats of arms of houses and dynasties are surrounded with frames that depict the dynasty's Level of Splendor. The earliest holy orders and heads of faith to be created in a game use historical coats of arms, while any created later will use a coat of arms depicting the faith's icon. Mercenaries have their coats of arms generated at the beginning of a campaign, depending on the grandmaster's culture and faith. Mercenaries and holy orders are identifiable by the crowns on their coats of arms. However, there is a bug where, when a new title is created, the coat of arms only changes upon reloading the save. Akan, Arabic, Berber, Burman, Dravidian, Indo-Aryan, Iranian, Mongolic, Turkic (except for Uyghur and Yughur) groups.From the shape of the banner, it is possible to tell the ruler's government type.Ī feudal or clan ruler of at least Duchy tier and of one of the following cultures will use their house's coat of arms for the realm's primary title: A ruler's primary title is shown in a banner.